Gameplay – Dark Souls (PC)

Posted by Rob, October 9, 2015 9:34 am

Zac tries to teach Dan and Rob just how this game really works and show that the unofficial “fix patch” is kinda OK.

SaladCast 146 (4th October 2015) – Just EGX or Goat

Posted by Rob, October 5, 2015 10:40 am

To all those who went to EGX 2015, I have to clap my hands. Finally a show where the crowd isn’t composed of annoying idiots who barge their way through to get anywhere, treading on toes as they do. You make music concerts look thoroughly uncivilised… which is probably the point in a lot of cases but I’m still impressed. See you next year my people.

Needless to say there’s a lot of EGX coverage this week but there’s just enough time for Zac to cover his tabletop adventures too.

In this Podcast:

SaladCast 145 (20th September 2015) – Rocket Replay

Posted by Rob, September 21, 2015 2:09 pm

New from happysalad Industries: The Health Upper Spa. Book your free session today and experience the healing qualities of three trained verbalisers at once. Breath in the healing gas vibrations of their words and achieve new levels of eyebrow height upon your face. Get a taste of the sublime bemusement with our free, almost three hour sampler. Hurry this offer is only available for a limited period of forever.

Terms and conditions apply. The happysalad Health Upper Spa isn’t actually a thing.

In this Podcast:

Gameplay – Blur (PC)

Posted by Rob, September 15, 2015 5:12 pm

This is our jam! We’ve harped on about this game for years on the SaladCast and now it’s time to show you why. Bizarre Creations may no longer be with us but they went out on a high. Zac and Rob dedicate this happysalad GP to them.

Gameplay – Blocks That Matter

Posted by Rob, September 15, 2015 5:09 pm

Indie games can be a bit “meta”, so here’s a video game about indie game developers rescuing themselves with fake science. Zac gives Rob a degree in block drilling via puzzle platforming.

SaladCast 144 (6th September 2015) – So Industry, Many Binary

Posted by Rob, September 7, 2015 2:22 pm

Unbeknownst to us, it turns out it has been “totally average game week” here at happysalad. Nothing too terrible, nothing mind-blowing, just good-old “B-tier” games being in the same room offering a lukewarm, vaguely honest handshake of mediocrity. The middle of the road is mildly comfortable… and beige.

In this Podcast:

Gameplay – One Finger Death Punch

Posted by Rob, August 31, 2015 11:17 am

Kick, Punch, it’s all in the mind… or at least two of your fingers. Zac and Rob commit mass stick figure homicide, albeit in self defence playing One Finger Death Punch.

Saladcast 143 (22nd August 2015) – Gamescommitment

Posted by Rob, August 23, 2015 2:51 pm

Circumstances entirely of Rob’s creation haver lead to a one week delay in the SaladCast delivery schedule and typically, a major event occurred. Gamescom carries a heavy Microsoft slant giving us a press conference to cover in our usual style and 3 weeks of gap gives us quite a few games to chat about. Do we cover everything? “Who knows?”.

In this Podcast:

Gameplay – Sonic Adventure, Part 6 – Big Eyes

Posted by Rob, August 8, 2015 11:27 am

Big the Cat shuns the public to such an extent that every part of recording his episode of Sonic Adventure was influenced by his spirit. Recording was dodgy, audio out of sync, encoding process doing whatever it wanted… you’re lucky you get to see this at all.

SaladCast 142 (2nd August 2015) – Factorio and the Blind Truth

Posted by Rob, August 3, 2015 6:11 pm

Rob may have been stag party levels of hungover when we recorded this (his may still be a bit hungover as this is written) but there are gaming discussions that must burst forth like liquidated stomach lining! Discussions of food challenges, press-ups, not having Windows 10, Keiji Inafune and maybe a videogame or two lie within.

And no, we didn’t talk about Pixels. Go wallow in your own misery.

In this Podcast:

SaladCast Season 4 Outtakes and Tests

Posted by Rob, July 26, 2015 5:32 pm

So I know we wrapped up Season 4 of the SaladCast well over a year ago (we’re on Season 6 right now) but it’s never too late to catch up on all the pieces you couldn’t have caught up on. Here are some our dumber off-air moments, conversations and noises captured during Season 4 because we left a mic or two on. As always we haven’t cleaned these up so it can sound a bit raw but that’s what outtakes are supposed to sound like. Unintentional.

In this Podcast:

Noises, Outtakes, Raw Audio, and more!

SaladCast 141 (19th July 2015) – DiRT Chalice

Posted by Rob, July 20, 2015 6:43 pm

In a move that screams “5 years ago” the happysalad team provide a SaladCast of a length more in keeping with our former restrictions. We don’t even get a cameo from Dan’s alarm to ignore.

In this episode we play some new stuff and keep playing the stuff we were playing and of course mourn the loss of gaming’s most charming man.


In this Podcast:

Gameplay – The Binding of Isaac: Wrath of the Lamb Eternal Edition

Posted by Rob, July 11, 2015 2:38 pm

I think you already know what this is. It’s one of those “shoot stuff to survive but it’s kinda random and the theme is really messed up” games. You know the ones. Zac and Rob discover the benefits of gambling in The Binding of Isaac.

SaladCast 140 (5th July 2015) – One Splat DiRT Punch

Posted by Rob, July 6, 2015 5:31 pm

The “Fallout” from E3 doesn’t leave us too much to “Unravel” and there isn’t much “Uncharted” news to cover. So while there are plenty of new games are on the “Horizon”, there are even more for us to “Maker” our way through right now. So let’s “Siege” the day, party all “Knight” and deliver “SOMA” Saladcast. It’s just how we “DOOM”.

In this Podcast:

Gameplay – Final Fantasy VII, Part 33 – Sephiroth, Round 2

Posted by Rob, July 4, 2015 10:09 am

I think we need to try that again. Let’s come at it from a different angle. Zac and Rob attempt to regain their dignity in a second fight against Sephiroth.

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