Recent Podcasts

Gameplay – Eets Munchies

Posted by Rob, February 24, 2018 11:56 am

Presumably part of the mobile focused “guide thing to food” puzzle genre, Eets Munchies has a lot of work to do to impress Zac and Rob. Who’s hungry?

Gameplay – Dyad

Posted by Rob, February 12, 2018 8:06 pm

There aren’t a lot of words that accurately describe Dyad. You squid your way down blurry pipes doing things to glowing balls whilst computers sing to you. Zac and Rob swallow the appropriate pills.

Gameplay – Dust: An Elysian Tail

Posted by Rob, January 28, 2018 1:10 pm

Monsters, amnesia and a talking sword. All the standard boxes are thoroughly ticked here but Dust manages to stand out in our memories. Zac and Rob try to find the perfect word to describe it.

Gameplay – Micro Machines V3, Part 1

Posted by Rob, December 22, 2017 1:09 pm

This year saw Brian Blessed introduce a new Micro Machines game but do you know what was better? An old Micro Machines game of course! Zac and Rob revisit the best and go through half the tracks in a gruelling one on one contest.

Gameplay – Dungeon of the Endless

Posted by Rob, December 10, 2017 10:41 am

If this game is right and dust really is power, my house is mighty. Zac and Rob survive the Dungeon of the Endless by giving up on having a clean abode focusing on Industry, Science and a choice of shirt instead.

Collision Software – The Games Factory, Part 3

Posted by Rob, November 12, 2017 9:27 pm

Enough time has passed. Let’s pick up where we left off in our quick tour of the games we once made using The Games Factory.

Gameplay – We Love Katamari, Part 5 – Powerful Global News

Posted by Rob, November 6, 2017 11:10 am

This time on “solving problems with sticky balls”: a larger sumo wrestler, speed cleaning, escaping death by credits and planetary disaster avoidance. You need a Katamari in your life today!

Gameplay – Doc Clock: The Toasted Sandwich of Time

Posted by Rob, October 16, 2017 6:47 pm

Transmogrifying a pet and then destroying the future would be a pretty trying day for most people. Doc Clock seems to be used to this, as does his companion Sack. Zac and Rob have no idea how to survive under our new robot overlords but are convinced that gnomes are the answer.

Gameplay – Divide by Sheep

Posted by Rob, October 6, 2017 5:10 pm

Zac and Rob discover the surprisingly murderous world of solving maths problems with sheep, wolves and lasers.

E-Sports – Giant Bomb Community Rocket League Final

Posted by Dan, September 17, 2017 8:15 pm

Our very own Zeg played in the Giant Bomb community Rocket League… league. His team made it through to the final, check out all the action on Twitch to see how they did!

Gameplay – We Love Katamari, Part 4 – Hoy! Tweet!

Posted by Rob, September 17, 2017 5:03 pm

Everyone wants a piece of the King and the King is happy to oblige as long as it’s in ball form. Zac and Rob continue to recycle the planet, underwater, to a fixed amount, in the dark and with a phobia for cows a bears.

Gameplay – Deadcore

Posted by Rob, September 11, 2017 6:39 pm

“Speedrunning’s a thing, so let’s make a game about that! and cubes!” is the pitch for Deadcore. As part of the D’s in the Steam A-Z, Zac and Rob shun the speed part and instead focus on the cubes. So many cubes.

Gameplay – We Love Katamari, Part 3 – Save the Pandas!

Posted by Rob, August 29, 2017 1:32 pm

The scale is increasing and the requirements are getting weirder. Zac and Rob hit the gas, choose topiary and attempt to discover whether children are susceptible to giant flaming balls, all for the King’s pleasure.

Gameplay – Deadbolt

Posted by Rob, August 13, 2017 10:51 am

Knock, knock. Who is it? Death. Death who? No, Death for you! *pistol crack*

Zac and Rob cleanse the undead from candle town, blindly following orders from a talking fireplace. Deadbolt everybody.

Gameplay – We Love Katamari, Part 2 – Woof

Posted by Rob, July 30, 2017 10:43 am

As predicted, we couldn’t resist revisiting this utter classic. This time we’ve tweaked the emulation via PCSX2 so there’s no more slowdown, just epic rolling.

Gameplay – DiRT 4

Posted by Rob, July 8, 2017 2:43 pm

Not satisfied with all the other helpings of earth the Codemasters have served him over the years, Zac orders another dish as DiRT 4 arrives. Rob sits in the back asking him to pull over.

Gameplay – Crypt of the Necrodancer

Posted by Rob, July 3, 2017 1:42 pm

We may have been wrong about dungeons. Turns out they are just massive dance clubs for monsters and the undead. Time for humans to put an end to this subterranean noise pollution. Zac and Rob wield their soundproofing shovel in Crypt of the Necrodancer.

Gameplay – We Love Katamari

Posted by Rob, June 11, 2017 8:09 pm

Ever wondered what life as an all-powerful dung beetle is like? This might be close. Zac and Rob revolve around We Love Katamari, emulated via PCSX2.

After recording this we figured out that you can run this better on PCSX2 1.2.1 using the Direct3D 11 renderer.

Sonic Heroes, Part 14 – Metal Badness Finale

Posted by Rob, May 27, 2017 11:51 am

It took us a while but we’re finally at the LAST story. Metal Sonic makes his move and all the teams team up to form a bigger team…. TEAMWORK yo!

Gameplay – Sonic Heroes (PC) Part 13 – We’ve been had!

Posted by Rob, May 20, 2017 11:36 am

Will Team Chaotix, who identify themselves as detectives, discover just what is up with their client? Will they get paid? Will Charmy make any freakin’ sense? Zac and Rob keep digging with the final part in the Team Chaotix arc.

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