Stuff

Recent Podcasts

Gameplay – Half-Life, Part 2 – They’re Not Mercs

Posted by Rob, November 5, 2018 6:00 pm

As the Freeman works his way through Black Mesa, the danger grows. Bigger aliens, bigger guns and bigger vats of goo.

Gameplay – Half-Life, Part 1 – Crabs in Vents

Posted by Rob, October 19, 2018 10:33 pm

Zac involuntarily takes Rob back in time 20 years to the year of video games and the release of the first Half-Life game. Shame the timing doesn’t work out to be half our lives ago but ho-hum.

Gameplay – Enter The Gungeon – Superfluous Lageons and Drazers

Posted by Rob, October 3, 2018 7:47 am

This run’s got more pew pew than a church!

Gameplay – Eldritch

Posted by Rob, September 22, 2018 11:28 am

Fishmen, wizards, statues, daggers, doors, books and eyeballs await Zac and Rob in this blocky library of holes.

Gameplay – Enter the Gungeon – Abundant Dunkeys and Gunkeys

Posted by Rob, September 10, 2018 8:51 am

Does the key to victory lie in keys? That is the key question. Zac and Rob key in their hypothesis.

Gameplay – Enter the Gungeon – Superior Dunguns and Gungons

Posted by Rob, August 25, 2018 12:18 pm

It’s Zac and Rob, and they’re back for moooooooooooooore! Get ’em!

Gameplay – Enter The Gungeon – Advanced Gungeons and Draguns

Posted by Rob, August 4, 2018 10:28 am

Moar Gungeon! We’re back to find some new stuff in the new stuff!

Gameplay – Sonic Colours, Part 4 – We Are The Party

Posted by Rob, July 22, 2018 6:15 pm

Time to cut the cable to Planet Wisp and end this thing!

Gameplay – Revolt Community Levels

Posted by Rob, July 1, 2018 11:18 am

Revolt was fairly extendable on the PC. Zac and Rob revisit some of the community levels they found.

Gameplay – Sonic Colours, Part 3 – That’s Right, I’m Stretching

Posted by Rob, June 2, 2018 12:50 pm

It’s another “double zoner” this time featuring the creatively named Asteroid Coaster and Aquarium Park which are levels set on asteroids and in an aquarium. Clever.

Gameplay – Revolt (RVGL)

Posted by Rob, May 22, 2018 9:18 pm

There aren’t many racing cars that let you drive a Panda with wheels for feet, but then there aren’t many physics based kart racers featuring RC cars at all (lies). Zac and Rob revisit a good one, courtesy of the RVGL mod.

Gameplay – Sonic Colours, Part 2 – Pretty Gassy

Posted by Rob, April 30, 2018 5:49 pm

It’s sometimes said that Sonic games like to play themselves and Star Carnival might be a pretty good example to wag your finger at. Zac and Rob just let things happen.

Gameplay – Sonic Colours, Part 1 – Premeditated Misdeeds

Posted by Rob, April 21, 2018 7:32 pm

We’ve defended Sonic Colours countless times on the SaladCast so we should probably attempt to demonstrate why. Zac and Rob have a rave and get the munchies in Tropical Resort and Sweet Mountain.

Presented in lovely 1080p thanks to emulation via Dolphin.

Gameplay – Eets Munchies

Posted by Rob, February 24, 2018 11:56 am

Presumably part of the mobile focused “guide thing to food” puzzle genre, Eets Munchies has a lot of work to do to impress Zac and Rob. Who’s hungry?

Gameplay – Dyad

Posted by Rob, February 12, 2018 8:06 pm

There aren’t a lot of words that accurately describe Dyad. You squid your way down blurry pipes doing things to glowing balls whilst computers sing to you. Zac and Rob swallow the appropriate pills.

Gameplay – Dust: An Elysian Tail

Posted by Rob, January 28, 2018 1:10 pm

Monsters, amnesia and a talking sword. All the standard boxes are thoroughly ticked here but Dust manages to stand out in our memories. Zac and Rob try to find the perfect word to describe it.

Gameplay – Micro Machines V3, Part 1

Posted by Rob, December 22, 2017 1:09 pm

This year saw Brian Blessed introduce a new Micro Machines game but do you know what was better? An old Micro Machines game of course! Zac and Rob revisit the best and go through half the tracks in a gruelling one on one contest.

Gameplay – Dungeon of the Endless

Posted by Rob, December 10, 2017 10:41 am

If this game is right and dust really is power, my house is mighty. Zac and Rob survive the Dungeon of the Endless by giving up on having a clean abode focusing on Industry, Science and a choice of shirt instead.

Collision Software – The Games Factory, Part 3

Posted by Rob, November 12, 2017 9:27 pm

Enough time has passed. Let’s pick up where we left off in our quick tour of the games we once made using The Games Factory.

Gameplay – We Love Katamari, Part 5 – Powerful Global News

Posted by Rob, November 6, 2017 11:10 am

This time on “solving problems with sticky balls”: a larger sumo wrestler, speed cleaning, escaping death by credits and planetary disaster avoidance. You need a Katamari in your life today!

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